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2023-01-21-dota-meta
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dota meta
pre-game
- pick heroes that can fill their role
- laning phase
- safe
- long term hero (carry)
- heal / utility to support carry (support)
- mid
- can win a solo lane
- off
- core that can farm soloish against an early carry without feeding
- aggro support that can annoy enemy carry (support)
- transition
- long-term
- counter any enemy heroes that need countering
- mix of ranged and melee
- mix of magic and physical
- some stun
- some teamfight
0 minutes
first 10 minutes - laning phase
- safelane
- pos 1 - carry
- 1 - maximize gold and exp earned
- creep last-hit minigame
- avoid death
- don't care much about the enemy, other than avoiding their shenanigans
- DON'T MATTER
- trying to get risky kills
- pos 5 - support
- 1 - support your carry in their goal
- defend against enemy shenanigans
- keep their health low
- maintain equilibrium via denies, pulls
- when carry feels safe, give them solo xp
- dying is only bad b/c
- can't support your carry when dead
- make the enemy stronger
- provide vision to prevent ganks
- DON'T MATTER
- getting any farm/xp for yourself
- midlane
- pos 2 - core
- earn more gold and exp than your opponent
- zero-sum game
- offlane
- pos 3 - core
- 1 - farm what value you can from lane
- 2 - make it non-trivial for enemy carry to farm
- pos 4 - support
- 1 - prevent enemy carry from achieving their goal
- harass, keep their health low
- deny
- counter pulls
- 2 - save your core
- DON'T MATTER
- getting any farm/xp for yourself
2023-01-21
#strategy
#game-design
#team-building
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